Inertial Tracking Systems for Virtual Reality Devices
Sergei Sergeevich Smirnov1, Dmitrii Aleksandrovich Sytnik2, Nikolai Valerievich Bradis3, Andrei Ivanovich Kardakov4
1Sergei Sergeevich Smirnov*, Complex Systems LLC, Tver, Russia.
2Dmitrii Aleksandrovich Sytnik, Complex Systems LLC, Tver, Russia.
3Nikolai Valerievich Bradis, Complex Systems LLC, Tver, Russia.
4Andrei Ivanovich Kardakov, Intelligent Solutions LLC, Tver, Russia.

Manuscript received on October 12, 2019. | Revised Manuscript received on 22 October, 2019. | Manuscript published on November 10, 2019. | PP: 3988-3994 | Volume-9 Issue-1, November 2019. | Retrieval Number: A5071119119/2019©BEIESP | DOI: 10.35940/ijitee.A5071.119119
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Tracking systems are the most important components in virtual reality devices and appliances. In the simplest case, in order to represent current picture for a user of virtual reality glasses, it is required to provide head tracking. In complex devices of virtual reality, it is also required to track position of device itself and dynamics of its motions. This work is aimed at development of 3D positioning algorithms for virtual reality devices and appliances. In this work positioning is based on operation of inertial sensors. The issues of motion capture and calibration of inertial devices are considered as well as application of Madgwick filter for noise suppression and quaternions for description of coordinate rotation. This work discusses the application of the developed algorithms for various virtual reality devices and appliances.
Keywords: Sphere, Virtual Reality, Madgwick filter, Gyroscope, Accelerometer, Quaternion.
Scope of the Article: Virtual Reality