Development and Implementation of Projection-Based Installation in Gallery Space and Visitors Experience
Auzani Zeda Mohamed Kassim1, Hasnizam Abdul Wahid2, Muhyiddin Mohammed3

1Auzani Zeda Mohamed Kassim, Animation Programme, Faculty of Applied and Creative Arts, Universiti Malaysia Sarawak (UNIMAS), Kota Samarahan, Sarawak, Malaysia.
2Hasnizam Abdul Wahid, Institute of Creative Arts and Technology , Universiti Malaysia Sarawak (UNIMAS). Kota Samarahan, Sarawak, Malaysia.
3Muhyiddin Mohammed, Design Technology Programme, Faculty of Applied and Creative Arts ,Universiti Malaysia Sarawak (UNIMAS). Kota Samarahan, Sarawak, Malaysia. 

Manuscript received on November 14, 2019. | Revised Manuscript received on 22 November, 2019. | Manuscript published on December 10, 2019. | PP: 2050-2054 | Volume-9 Issue-2, December 2019. | Retrieval Number: B8007129219/2019©BEIESP | DOI: 10.35940/ijitee.B8007.129219
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Abstract: In this paper, we present a projection-based installation designed for gallery-based exhibition. The installation system based on the Spatial Augmented Reality or known as “SAR,” in which digital images were projected onto real objects or materials using projectors such as projection mapping techniques. This project studied the use of digital technology for gallery exhibition installation works to enrich and create an engaging audience’s art experience through an immersive space created through SAR application. The study involved 79 youth who responded about their experience after viewing the projection-based installation work through a questionnaire survey. The findings show that the use of digital technology to the installation creates dreamlike scenes, imitating nature ambiance complemented with visuals and sound and well provides immersive experience among the visitors through the mixing of virtual images with real objects. The significance of this research on SAR application in exhibition artworks is essential to understand how it affects the audience’s experience. The results are necessary as contributions for the development of innovative art mediums intended for gallery-based exhibitions and visitors’ engagement, mainly targeted among the youth as the modern audience. 
Keywords: Projection-based Installation, Spatial Augmented Reality, Immersive Experience, Gallery Exhibiton
Scope of the Article: Software Engineering Case Study and Experience Reports