Technology of Physics Learning Media Based on Software Macromedia Flash to Enhance Problem Solving Capability in Passive Electronics Topics
Abdin1, Hunaidah2, Luh Sukariasih3, Amiruddin Takda4, La Sahara5

1Abdin*, Lecture in Department of Physics Education, Universitas Halu Oleo, Kendari, Indonesia.
2Hunaidah, Lecture in Department of Physics Education, Universitas Halu Oleo, Kendari, Indonesia.
3Luh Sukariasih, Lecture in Department of Physics Education, Universitas Halu Oleo, Kendari, Indonesia.
4Amiruddin Takda, Lecture in Department of Physics Education, Universitas Halu Oleo, Kendari, Indonesia.
5La Sahara, Lecture in Department of Physics Education, Universitas Halu Oleo, Kendari, Indonesia.
Manuscript received on February 10, 2020. | Revised Manuscript received on February 21, 2020. | Manuscript published on March 10, 2020. | PP: 470-477 | Volume-9 Issue-5, March 2020. | Retrieval Number: D1376029420/2020©BEIESP | DOI: 10.35940/ijitee.D1376.039520
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The purpose of this research is to provide innovations to physics education lecturers in using physics learning media based on Macromedia Flash applications in lectures as a learning medium and students can improve their problem-solving abilities in solving problems in other fields.. Also, motivating physics education lecturers to use technology in conducting lectures in the room. The target of this research is in the form of products resulting from the development of learning media based on Macromedia Flash applications. The resulting product is expected to: (a) improve the ability of problem-solving in students, (b) motivate physics education lecturers to use technology in conducting lectures in the room. This research method is Reseach and Development by using a development model that consists of five stages : (1) preliminary investigation, (2) design, (3) realization/construction, (4) test, evaluation, and revision. Preliminary results of this study are the feasibility of developing learning media based on Macromedia Flash applications to improve students’ problem-solving abilities on the subject matter of passive electronics can be seen based on the assessment or validity of the material experts obtained a mean score of 3.55 with a valid category. For the assessment or validity of the media, experts obtained an average of 3.63 with a valid category. The effectiveness of the results of the development of learning media based on Macromedia flash applications to improve students’ problem-solving abilities on the subject matter of passive electronics can be seen based on inferential analysis using the test paired t–test was obtained tcount = 10.60 dan ttable = 2.05 with a significant level of 5%, df = 29. The results of these calculations show that tcount > ttable which means that the difference is due to the provision of different behaviours every time they conduct a pre-test evaluation before there is treatment and post-test after there is a treatment. 
Keywords: Learning Media, Macromedia Flash Software, Problem Solving
Scope of the Article: Nano electronics and Quantum Computing