Efficient & Flawless Output in Engineering Drawing, Through Pat Software Tools
L.Ranganath1, Basam koteswararao2, Marut Dev Sharma3, P.Appalraju4, P.Vijay5

1L.Ranganath*, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Vaddeswaram (A.P.) India
2Basam.Koteswararao, Lecturer, Department of Mechanical Engineering, Maddawalabu University, Bale Robe, Ethiopia
3Marut Dev Sharma, Assistant Professor, college of Engineering, Maddawalabu University, Bale Robe, Etiopia.
4P.Appalraju, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Vaddeswaram (A.P.) India
5P.Vijay, Department of Mechanical Engineering, Koneru Lakshmaiah Education Foundation, Vaddeswaram (A.P.) India
Manuscript received on January 16, 2020. | Revised Manuscript received on January 22, 2020. | Manuscript published on February 10, 2020. | PP: 2409-2417 | Volume-9 Issue-4, February 2020. | Retrieval Number: D1843029420/2020©BEIESP | DOI: 10.35940/ijitee.D1843.029420
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Perception, Analyzing skills and cogitating levels of the 21st century students makes them to stand one step ahead of the yesteryear’s practices of teaching. 20th century was an era wherein it was a mandate for everyone to have a teacher or instructor to guide and make a student learn the concept as well train them as an expertise in that domain. The traditional way teaching concepts still holds it upper hand or supremacy in most of the domains of engineering subjects. Areas like Engineering Drawing not only needs the traditional methods but also the aid of software’s as virtual approach plays a vital role in bringing accurate output & helps for a better understanding. The traditional method of chart and scale is never an outdated one, its the pioneer in drawing but the need of the hour has changed as the student is thinking through a creative aura of imagination/virtual reality, and which can be easily executed in less time, through the software, than the traditional method. Moreover its been evident that the 21st century students and highly inclined towards the Practical Learning, through a survey conducted on 75 students who were taught with both traditional and applied approaches. This paper’s purpose is to elevate this concept. Understanding and executing is very important in drawing, but efficacy is the most important ingredient in achieving the accurate result which can be possible with the aid of, a variety of soft ware tools. This improvisation of efficacy is possible at both ends, Instructor as well the Learner. Finally this paper aims at discussing the usage of 10 possible software tools that were already tested and used for effective teaching of Engineering Graphics. 
Keywords: Effective Teaching, Engineering Drawing, Engineering Graphics Teaching, Teaching Made Easy, Software Tools
Scope of the Article:  Computer Graphics, Simulation, and Modelling