Effect of Playing violent Online Games on Students using Combined Disjoint Blocked Fuzzy Cognitive Maps (CDBFCM)
G. Anusha1, N. Srinivasarao2
1G. Anusha, Assistant Professor, Department of Mathematics, Vignans Lara Institute of Technology and Sciences, Vadlamudi, Guntur (Dt), India.
2N. Srinivasarao, Professor, Department of Mathematics, Tirumala Engineering College, Narasaraopeta, India.
Manuscript received on 01 June 2019 | Revised Manuscript received on 07 June 2019 | Manuscript published on 30 June 2019 | PP: 2002-2007 | Volume-8 Issue-8, June 2019 | Retrieval Number: G5987058719/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: At present knowledge has developed very quickly This has lead to many possibly together positive and negative changes in our day by day lives. One such change was the distended use of personal computers and gaming consoles as well as the introduction of many violent online games. In this chapter we have investigated the effects of playing violent on line games on students with the help of Combined Disjoint Block Fuzzy Cognitive Maps (CDBFCM). W.B. Vasantha Kandasamy, A.Victor Devadoss started the technique. This technique will be efficient if the numeral of concepts are big in figure and we have to cluster them. The troubles are discussed here with the assist of Combined Disjoint Block Fuzzy Cognitive Maps (CDBFCM). Finally most important effects of playing violent online games on students are identified. For this we used neutrosophic device. There are five sections. Section one provides details regarding Fuzzy Cognitive Maps and the effects of playing violent on line games on students. Section two provides basic concepts of Fuzzy Cognitive Maps , Combined Disjoint Block Fuzzy Cognitive Maps. Process of finding the unseen outline was given in section three. The difficulties are given in section four. After the completion of work decisions are given in the last section..
Keywords: Combined Disjoint Fuzzy Cognitive Maps, Violent Online Games, students.
Scope of the Article: Game Playing