Sentiment Analysis of User Game: After play Analysis
Yogendra Narayan Prajapati1, Ravindra Chauhan2
1Yogendra Narayan Prajapati, Department of Computer Science and Engineering, Meerut Institute of Engineering and Technology, Meerut, India.
2Ravindra Chauhan, Department of Information Technology, Meerut Institute of Engineering and Technology, Meerut, India.
Manuscript received on 03 April 2019 | Revised Manuscript received on 10 April 2019 | Manuscript Published on 13 April 2019 | PP: 121-124 | Volume-8 Issue-6C April 2019 | Retrieval Number: F12290486C19/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: This research is to conclude the sentiment of the gamers and the sentiments of them in a whole game play. The evaluation of the information that you extract form the method of play. The player will have a score card and that will be considered as the information for the sentiment analysis report. The tally will be from the prefixed strategy of the genre of the game. The player will be evaluated for the improvement in the game for the upcoming round and can get a detailed analysis of the drawbacks and the flaws faced by the players. The tactic need to be detailed analysis for the improvement. This will also focus on the addictiveness and the player and the proper schedule to play the game and switch the play mode and the genre of game. So that the mood and the effect of virtual reality will be lessen and good mental health of a player.
Keywords: Sentiment, Game Genre, After play Analysis.
Scope of the Article: Computer Science and Its Applications