Pattern Recognition in Games
Dhruvil Parmar1, Mit Suthar2, Dhaval Bhoi3

1Dhruvil Parmar, Computer Engineering, CSPIT CHARUSAT, Anand, India.

2Mit Suthar, Computer Engineering, CSPIT CHARUSAT, Anand, India.

3Dhaval Bhoi, Computer Engineering, CSPIT CHARUSAT, Anand, India.

Manuscript received on 25 April 2020 | Revised Manuscript received on 07 May 2020 | Manuscript Published on 22 May 2020 | PP: 6-8 | Volume-9 Issue-7S July 2020 | Retrieval Number: 100.1/ijitee.G10020597S20 | DOI: 10.35940/ijitee.G1002.0597S20

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Abstract: In this paper, we discuss how pattern recognition plays a vital role in games [3]. Pattern recognition is used to gather necessary details related to the gaming world and that will provide us input to the decision-making system, which produces actions for the game world [1]. Before pattern recognition how the decision is making and implementing it. We also define emotion-based recognition in affect-aware games [11]. Then we discuss the usefulness of pattern recognition in games, how and where it can be implemented and what is expected from it and how it can affect relations between the human player and synthetic player [1].

Keywords: Computer Generated Player(Bots), Decision-Making, Operational, Strategical, Tactical.
Scope of the Article: Pattern Recognition