Game Development to Train Critical Thinking in Science Subjects using Model of Digital Game Based Learning-Instructional Design
Handoko Supeno1, Mellia Liyanthy2, Eri Herlin Nurul Huda3
1Handoko Supeno, Department of Informatics, Pasundan University, Indonesia.
2Mellia Liyanthy, Department of Informatics, Pasundan University, Indonesia.
3Eri Herlin Nurul Huda, Department of Informatics, Pasundan University, Indonesia.
Manuscript received on 05 June 2019 | Revised Manuscript received on 12 June 2019 | Manuscript Published on 19 June 2019 | PP: 192-195 | Volume-8 Issue-8S June 2019 | Retrieval Number: H10320688S19/19©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Critical thinking ability is one of the important things that needs to be developed because using critical thinking human can to evaluate arguments, and determine acceptance based on the evaluation. As we improve our critical thinking skills, we can improve our problem-solving and thinking skills. Games can generate excitement and excitement while learning, gaming offers solutions for the educational environment. Evidently, there are studies that show that the use of computer games in students can improve critical thinking skills. Therefore, a critical thinking game can be devised to help solve the above problems. Critical thinking games are built using the Digital Game Based Learning – Instructional Design method, paradigm that uses computer games as a way to deliver learning content and utilize gamification to attract end users and engage them to understand the intended content. Design of Digital Game-Based Learning consists of several stages that must be carried out, including analysis, design, development, quality assurance, implementation, and evaluation. This critical thinking training game is named Lulu’s Friend. Lulu’s Friend game only implements 3 critical thinking skills, namely interpretation, analysis, and conclusions. The content of learning material in Lulu’s Friend gameis derived from IPA 4th grade science syllabus. So this game consists of 3 stages, namely the stage of animal food, animal life cycle stage, and stage care to animals.
Keywords: Critical Thinking; Elementary School; Science Lesson; Education Game; Game Development.
Scope of the Article: Digital System and Logic Design