Analysis of Human Behavior using Gaming Effects and Social Factors in Video Games
Subhashree K1, Bhanu D2, Lavanya S3, Bhuvaneshwari K S4, Aarthi D5

1Subhashree K, Department of Computer science and engineering, Karpagam College of Engineering, Coimbatore.

2Dr. Bhanu D, Department of Computer science and engineering, Karpagam Institute of Technology, Coimbatore.

3Lavanya S, Department of IT, Karpagam College of Engineering, Coimbatore.

4Dr. Bhuvaneshwari K S, Department of Computer science and engineering, Karpagam College of Engineering, Coimbatore.

5Aarthi D, Department of Computer science and engineering, Karpagam College of Engineering, Coimbatore.

Manuscript received on 20 June 2019 | Revised Manuscript received on 27 June 2019 | Manuscript Published on 22 June 2019 | PP: 619-625 | Volume-8 Issue-8S2 June 2019 | Retrieval Number: H11040688S219©BEIESP

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The most popular, pervasive and insidious form of entertainment are video games which creates the leisure gaming activity among the adolescents, especially among male adolescents. Problems arise when players loses control over their gaming behavior. Video games can be played in two modes say, online mode and offline mode. The paper deals with various positive and negative effects of online video games among players and various social factors that influence the gaming behavior of individuals as well as team in the online game playing environment, added with analysis of human behavior from multiplayer online game logs which stores information of all the gaming event activities.

Keywords: Gaming, Game Log, Human Behavior, Social Factors
Scope of the Article: Social Sciences