Student’s Deductive Reasoning: Playing Detective Role in an Online Game
Hairus Saleh1, Rahmania Sri Untari2, Joko Susilo3, Mu.alimin4, Sirajuddin5

1Hairus Saleh, Mathematic Education, Universitas Madura, Madura, Indonesia.
2Rahmania Sri Untari, Information Technology Education, Universitas Muhammadiyah Sidoarjo, Sidoarjo, Indonesia.
3Joko Susilo, Economics and Business Faculty, Universitas Muhammadiyah Sidoarjo, Sidoarjo, Indonesia.
4Mu’alimin, Education and Teacher Training, IAIN Jember, Jember, Indonesia.
5Sirajuddin, Education and Teacher Training, Universitas Muhammadiyah Makassar, Makassar, Indonesia.

Manuscript received on 02 June 2019 | Revised Manuscript received on 10 June 2019 | Manuscript published on 30 June 2019 | PP: 3003-3007 | Volume-8 Issue-8, June 2019 | Retrieval Number: H7038068819/19©BEIESP
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Abstract: Students of the Elementary Teacher Training Department (PGSD) cannot distinguish deductive and inductive arrangements in a paragraph or a single story. As is known, in Indonesia, in conducting tests, there are several questions related to deductive reasoning. The response or perception of students after being a detective in online games for deductive reasoning also needs to be known. The data in this research were analyzed using the Kendall W. test method, which is included in the non-parametric statistical test to find a perception match. The research results show the S-result of 262 and W results of 0.727. With p 0.95 and n as many as 6 in the table of quantiles of kendall’s test statistics, it can be seen that the value of s table is 7. The provisions of h0 are rejected if S-count> S-table 262> 7, there is a perception match. Perception to be a detective for deductive reasoning is divided into 5 judgments, which are systematic approaches, general logic approaches that are devoted to radical logic approaches, and moderate logic approaches, and progress approaches.
Keyword: Deductive reasoning, Game online, Detective learning, CSI Hidden Crime.
Scope of the Article: Online Learning Systems.