An Assessment of the Mobile Games Utilization and It’s Effect to One’s Computational Thinking Skills
Jane M. Fernandez1, Thelma D. Palaoag2, Josephine Dela Cruz3

1Jane M. Fernandez, Panpacific University, University of the Cordillers, Baguio City, Philippines.

2Thelma D. Palaoag, University of the Cordillers, Baguio City, Philippines.

3Josephine Dela Cruz, University of the Cordillers, Baguio City, Philippines.

Manuscript received on 20 August 2019 | Revised Manuscript received on 27 August 2019 | Manuscript Published on 31 August 2019 | PP: 748-552 | Volume-8 Issue-9S2 August 2019 | Retrieval Number: I11150789S219/19©BEIESP DOI: 10.35940/ijitee.I1115.0789S219

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Abstract: Transformation of knowledge can be obtained anytime anywhere but where and how you learn make all the difference. The increased number of different online games attract young people that can turn to addiction or cause dropout or sometimes makes them inspired. On the other hand, computational thinking skills are vital skills for the students in order to reduce the skills gap between education and the workplace. Computational thinking skills shall help the students become problem solver and innovator, when students have the capacity to determine what to extract from a system or problem in order to create a solution they are forced to think differently about the most important elements of what they are working with and remove irrelevant factors. The main purpose of this study is to assess the computational thinking among students on the mobile games utilization. The researcher employed quantitative data analysis and documentary analysis was used to measure the effect of mobile games utilization using Scholastic Abilities Test for Adults(SATA).The result of the study have average effect to enhance computational thinking. It also reveals that mobile games utilization such as collaboration actions provide incentives to engage with learning

Keywords: Computational Thinking Skills, Mobile Games, Mobile Games Utilization
Scope of the Article: Cloud Resources Utilization in IoT