Virus Combat: Promoting Awareness on Viruses Through Video Game
Dahlan Abdul Ghani1, Rafiqi Izani Faiz bin Redzuan2
1Dahlan Abdul Ghani, Universiti Kuala Lumpur, Malaysian Institute of Information Technology, Jalan Sultan Ismail, Kuala Lumpur.
2Rafiqi Izani Faiz bin Redzuan, Universiti Kuala Lumpur, Malaysian Institute of Information Technology, Jalan Sultan Ismail, Kuala Lumpur.
Manuscript received on 05 September 2019 | Revised Manuscript received on 14 September 2019 | Manuscript Published on 26 October 2019 | PP: 187-190 | Volume-8 Issue-11S2 September 2019 | Retrieval Number: K103009811S219/2019©BEIESP | DOI: 10.35940/ijitee.K1030.09811S219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open-access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Technology nowadays are vastly growing and by that the number of virus are also increasing each day. There were 60,000 known viruses, Trojans, worms, and variations and today there are well over 100,000 known computer viruses. In addition, studies and researches show that a computer connected to the Internet may experience an attack every 39 seconds. The purpose of this research is promote the importance of computer viruses using computer game platform. In Malaysia, there are still less effort of using new media on preventing computer virus and Malaysian society are still lacking of knowledge and awareness on how to avoid their computer from getting occurrence or harmed by virus. Furthermore, this research will also assess the efficiency of the 3D game prototype among selected respondents.
Keywords: Technology; Computer Virus; Video Game; Program; Internet.
Scope of the Article: Context Awareness and Personalization