Design and Development of OMPS Game
N. Thirupathi Rao1, Debnath Bhattacharyya2, Tai-hoon Kim3

1N. Thirupathi Rao, Department of Computer Science and Engineering, Vignan’s Institute of Information Technology (A) Visakhapatnam (A.P), India.
2Debnath Bhattacharyya, Department of Computer Science and Engineering, Vignan’s Institute of Information Technology (A)Visakhapatnam (A.P), India.
3Tai-hoon Kim, Department of Computing and IT, University of Tasmania, Churchill Ave, Hobart TAS Australia.
Manuscript received on 01 May 2019 | Revised Manuscript received on 15 May 2019 | Manuscript published on 30 May 2019 | PP: 1793-1797 | Volume-8 Issue-7, May 2019 | Retrieval Number: G5412058719/19©BEIESP
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Abstract: The current Model “Online Multiplayer Strategy Game” is an online multiplayer strategy game which is developed as a web application. Each player starts the game as the leader of a small undeveloped village, surrounded by undeveloped resource fields. Creating military units will allow them to attack a person or defend from enemy attacks. Players can join as a team. Allies may trade resources through trade market or send reinforcements when others are being attacked. An alliance can win the game by destroying the enemy alliance completely. The main motive of the game is to gather resources with villagers, developing village by constructing new buildings, creating as many troops as you can and destroying the enemy alliance with your alliance. The current Model is developed using mean stack. A standard java stack called MEAN is used for designing and building the dynamic web pages. Also the same software is used for MongoDB and other sources etc,. The current work sparks the player’s creativity, develops problem solving skills, and improves one’s planning, management and foresight. The game is portable and can be accessed from anywhere.
Keyword: Online Game, Multiplayer’s, Villagers, Strategy and Game.
Scope of the Article: Game Playing.